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鈕承澤觸法 《軍中樂園》金門照常搭景
Jul 16th 2013, 11:52

【綜合報導】導演鈕承澤日前因夾帶中國攝影師,進入高雄左營軍港拍攝而觸法,被海軍依違反「要塞堡壘地帶法」移送偵辦,影藝界擔心其電影《軍中樂園》恐怕會停拍,但根據「中央社」報導,《軍中樂園》在金門的場景搭建,並未中斷。
 
「中央社」報導,包括「金東電影院」與陽翟「龍陵浴室」街道、「陳清吉洋樓」等片中場景,仍都在搭建中,沒有因鈕承澤觸法而停止。不過,金門縣觀光處表示,《軍》片使用軍事區的場景,可能要由替代方案取代。
 
《軍中樂園》原訂今年8月開拍,其中8成場景在金門拍攝,劇組人員早已進駐金門勘景。

導演鈕承澤(右)為新戲《軍中樂園》到高雄市海軍左營軍港內勘景,違反事先約定讓中國籍攝影師曹郁(左)以假冒中華民國籍人士方式進入拍攝軍事設施。讀者提供

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背包客棧自助旅行論壇 - 廣告專區
旅遊業者廣告放置,以及旅遊活動宣傳. 嚴禁非旅遊廣告.
房間便宜出租。二人至三人或四人。日租。短,長租歡迎。分別在西北區。南邊區,北邊區。煤電水, 綱絡全包。 各區各有各位置優勢。近超巿。銀行,食店應有盡有。 若不想擠city
Jul 14th 2013, 07:02, by Happy1518

房間便宜出租。二人至三人或四人。日租。短,長租歡迎。分別在西北區。南邊區,北邊區。煤電水, 綱絡全包。 各區各有各位置優勢。近超巿。銀行,食店應有盡有。 若不想擠city - 今天, 15:02

房間便宜出租。二人至三人或四人。日租。短,長租歡迎。分別在西北區。南邊區,北邊區。煤電水, 綱絡全包。
各區各有各位置優勢。近超巿。銀行,食店應有盡有。
若不想擠city小小的房間,這裡是很好的選擇喔!!! 我們在Adelaide 唷!

有車者很方面。要更多照片請SMS 我手機或0433068359 或加我Line ID 是happykin6 謝謝
可安排介紹農場工作。有二簽。夠人直接用車送過去
或跟同屋有工包包住一起 更快找到工。也會提供本地超多工作訊息

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批踢踢實業坊 forsale 板
[3C] ASUS B960 15吋 筆電
Jul 15th 2013, 17:39, by lock325

作者lock325 (funny)

看板forsale

標題[3C] ASUS B960 15吋 筆電

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
[改版] 更新3.9完整翻譯
Jul 15th 2013, 09:34, by e7227339 ( col )
影音名稱 Patch 3.9

Champions

Brand
Pillar of Flame
Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Conflagration
Mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
Pyroclasm
Mana cost reduced to 100/100/100 from 100/150/200

布蘭德
(W) 煉獄風暴後期法耗下修( 70/80/90/100/110 -> 70/75/80/85/90)
(E) 天火燎原法耗增加 ( 60/65/70/75/80 -> 70/75/80/85/90)
(R) 大絕法耗下修( 100/150/200 -> 100/100/100)

Corki
A common Corki complaint is that he feels extremely mana constrained by the cost of Phosphorus Bomb. However, after looking at his abilities, Phosphorus Bomb needs to be expensive to balance out its lack of counterplay. So we instead reduced the cost on some of his other spells to make mana less of a constraint overall.
Valkyrie
Mana cost reduced to 50 from 100
Missile Barrage
Mana cost reduced to 20 from 30/35/40

庫奇
通常庫奇的玩家會感到他被(Q)的法耗限制很大.然後在檢視過這個技能後,
我們發現(Q)的磷光炸彈必需要有這麼高的法耗,因為這個技能缺乏讓對手反制的機會.
所以我們降低了庫奇其他技能的法耗來讓法力不再是這麼大的限制.

(W)飛走的法耗下降( 100->50 )
(R)大絕的法耗下降( 30/35/40->20 )


Draven
We lowered the early game damage output Draven got from his passive since it wasn't adding much in terms of satisfying gameplay. Unfortunately, to get the numbers right, we realized we would need to reduce his passive damage to a point where it would be even less satisfying. We instead opted to rework Draven's passive altogether into something that reinforces his current gameplay, something so… Draven… even his opponents will feel begrudged to applaud: Welcome… to the League of Draven.
League of Draven (New Passive)
When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes half of his Adoration stacks and gains 3 gold per stack consumed. Draven loses half of his Adoration stacks upon death.

達瑞文
我們一開始下修了他的被動傷害,因為在早期這些傷害並沒有增加太多讓人滿意的遊戲打法.
不幸的是為了讓數字合理化,我們發現我們必需要將這個被動傷害降低到讓更多人不滿意的成度.
於是,我們選擇重製達瑞文的被動讓這個技能和他現在的角色打法更加呼應,更加的.....達瑞文.
現在就算是他的敵人也會同意...歡迎來到達瑞文聯盟!

達瑞文聯盟(重製新被動)
當達瑞文接到飛斧或是擊殺小兵/野怪時,他會取得一層的崇拜值.
當達瑞文殺死敵人英雄時,他會消耗掉一半的崇拜值,並取得消耗量X3的金錢.
當達瑞文死掉時,他會失去一半的崇拜值.


Evelynn
Agony's Embrace
Fixed a bug where the Sated buff and visual effect appeared when Evelynn hit only spell-shielded targets (visual change only)

伊芙琳
(R)修正伊芙琳大絕打在有法力盾的目標時視覺特效會卡住的bug.

Hecarim
Rampage
Mana cost increased to 24/28/32/36/40 from 25

赫克林
(Q)逸騎刃擊法耗增加( 25->24/28/32/36/40 )

Janna
Monsoon
Fixed a bug where the buff icon countdown didn't properly match the 4-second channeling time

珍娜
(R)修正大絕的buff顯示時間不是四秒持續時間的bug

Jayce
By increasing the cooldown on Jayce's Acceleration Gate, we can keep his Shock Blast + Acceleration Gate combo impactful while toning down his poke and disengage potential. In addition, since later in the game not every Shock Blast will be accelerated, we've increased the base speed of the ability to make it better as a standalone skillshot.
Shock Blast
Basic missile speed increased to 1450 from 1350 (Accelerated Shock Blast missile speed remains the same)
Acceleration Gate
Cooldown increased to 16 seconds from 14/13/12/11/10

杰西
藉由增加電磁門的CD,我們能保持電磁炮+電磁門的影響力,同時降低他poke和避戰的能力.
除此之外,因為遊戲後期不是每次電磁炮都能有電磁門加速,
我們增加了這個電磁炮的速度讓這個技能成為更好的獨立指向技.
(Q)電磁炮基本飛行速度增加( 1350->1450 ),受電磁門加速後的速度不變
(E)電磁門CD增加( 14/13/12/11/10->16 )

Kayle
Righteous Fury
AoE effect no longer affects towers

凱爾
(E)遠程模式的範圍傷害不再對塔有效

Kennen
Yordle-made shurikens seemed a little too sharp and pointy, so we've tuned down some of Kennen's early game lane harass given how much teamfight potential he has.
Base Attack Damage at level 1 reduced to 50.5 from 54.6
Mark of the Storm
Mark duration reduced to 6 seconds from 8

約德爾人的手裡劍有點太銳利了,所以我們因為他團戰的表現力,調降了他早期線上的騷擾能力

等級一時的基本傷害下修(54.6->50.5)
(被動)風暴印記的持續時間下修( 8->6 秒)


LeBlanc
LeBlanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes aim to make Mimic equally interesting with other skills. For one, Mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than saving it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc's multi-skill interaction.
Mirror Image
The Mirror Image will now attempt to run instead of standing still
Sigil of Silence
Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
Damage changed to 55/80/105/130/155 (+0.4 Ability Power) for both initial impact damage and mark detonation damage
Impact damage was 70/110/150/190/230 (+0.6 Ability Power)
Mark damage was 20/40/60/80/100 (+0.3 Ability Power)
Silence duration reduced to 1.5 seconds from 2
Distortion
Cooldown now starts on cast rather than after returning to your Distortion
Mana cost increased to 80/90/100/110/120 from 80
Fixed a bug where Distortion was visible in the fog of war
Ethereal Chains
Slow duration (and time until root) reduced to 1.5 seconds from 2
Root duration changed to 1.5 seconds from 1/1.3/1.6/1.9/2.2
Cooldown increased to 14/13/12/11/10 seconds from 10
Mimic
Mana cost reduced to 0 from 100/50/0
All mimicked abilities now deal their own base damage instead of amplifying the base spell's damage
Mimic: Sigil of Silence
Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the mark is detonated
Mimic: Distortion
Cooldown now starts on cast rather than after returning to your Distortion
Now deals 150/300/450 (+0.975 Ability Power) damage on impact
Mimic: Ethereal Chains
Now deals 100/200/300 (+0.65 Ability Power) damage once on impact and again if the target is rooted

勒布朗
勒布朗的大絕除了用來模仿(Q)秒人外,原本是很缺乏判斷空間的.
這邊的修正讓勒布朗大絕模仿其他技能時有一樣的吸引力.
整體來說,用大絕模仿技能會有一定的基本傷害,而且和被模仿的技能等級無關.
這代表著玩家能在上六後更有創意的使用他的大絕,而不是把模仿留給(Q)的沉默印記.
除此之外沉默印記的初始傷害會下修,但第二段觸發的傷害會增加,藉此來提升勒布朗複數技能間的互動.

(被動)被動的分身作出來後會跑走,不是站著不動
(Q)沉默印記早期法耗下修( 70/75/80/85/90-> 50/60/70/80/90 )
(Q)沉默印記的初始傷害調降( 70/110/150/190/230 +0.6AP => 55/80/105/130/155 +0.4AP)
(Q)沉默印記的觸發傷害調降( 20/40/60/80/100 +0.3AP => 55/80/105/130/155 +0.4AP)
(W)扭曲空間的CD從發招後開始計算,而不是從第二階段結束後開始計算
(W)法耗增加(80-> 80/90/100/110/120)
(W)修正在戰爭迷霧中會被看到的bug
(E)鎖鍊綁人觸發時間提早( 2->1.5 秒)
(E)綁人時間固定為1.5秒( 1/1.3/1.6/1.9/2.2 ->1.5 秒)
(E)綁人CD增加( 10-> 14/13/12/11/10)
(R)模仿不再有法耗( 100/50/0->0 )
(R)模仿技能都有基本的傷害,不再依被模仿的技能傷害加成
(RQ)模仿沉默印記現在兩階段都造成(  100/200/300+0.65AP )的傷害
(RW)模仿扭曲空間的CD從發動後就開始計算,而不是從第二階段結束後開始計算
(RW)模仿扭曲空間現在會造成(150/300/450 +0.975)AP的傷害
(RE)模仿鎖鍊現在兩階段都造成(  100/200/300+0.65AP )的傷害


Malzahar
Call of the Void
Now correctly grants vision on the entire line path
Damaged targets will now always become visible
Malefic Visions
Will now jump when active on a zombified champion (i.e. Karthus, Kog'Maw, Zyra, etc.)

馬爾札哈
(Q)現在整條沉默帶都會提供視野
(Q)被傷害到的目標會被看見
(E)在屍變型的敵人觸發屍變後會跳開(像死歌,卡個毛和枷蘿等)

Master Yi
Double Strike
Fixed a bug where Guinsoo's Rageblade wasn't properly giving 2 stacks

易大師
(E)修正鬼索的狂暴之刃在被動二連擊觸發時不會疊兩層的bug

Morgana
Dark Binding
Fixed a bug where Dark Binding wasn't properly snaring stealthed Champions

魔甘娜
(Q)修正綁不到隱身單位的bug

Nasus
Siphoning Strike
Bonus damage now displayed as a buff on Nasus

納瑟斯
(Q)疊了多少額外傷害會有個buff顯示

Nautilus
Dredge Line
No longer travels through some walls

納帝魯斯
(Q)丟錨不再能穿過一些牆

Nunu
We've reduced the overall damage of Consume to prevent it from outsmiting Smite at rank one.
Health per level reduced to 96 from 108
Consume
Damage reduced to 500/625/750/875/1000 from 600/700/800/900/1000

努努
我們調降了(Q)吃怪的傷害力讓他不會再一級時比重擊還強

每等級提升的血量下降(108=>96)
(Q)吃怪的傷害調整( 600/700/800/900/1000 -> 500/625/750/875/1000)


Orianna
Command: Protect
Orianna now gains a passive range indicator that shows the range at which The Ball will return to her when attached to an allied Champion.

奧莉安娜
(E)現在把球貼在友軍英雄身上時會有個距離標示提醒你還有多遠球會自己飛回來

Pantheon
Spear Shot
Fixed a bug where Spear Shot was not scaling with bonus Critical Strike damage when hitting an enemy below 15% Health

潘西恩
(Q)修正飛矛在打血量低於15%的敵人時不會觸發額外的爆擊傷害的bug.

Riven
Broken Wings
Fixed a bug that made it possible to chain more than 3 strikes

雷紋
(Q)修正有時間會有bug能夠跳超過三次的bug

Shen
Ki Strike
Fixed a bug where the visual effect wasn't properly appearing at the start of the game


(被動)修正遊戲開場時被動特效沒顯示的bug

Shyvana
We're repositioning Flame Breath as a core tool for objective control and faster jungle clear, while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against tankier fighters. We've also fixed a long-standing bug with Shyvana's Burnout where it wasn't scaling with attack damage while in Dragon form. This fix - along with her increased fury gains and reduced fury decay – will help her in late game teamfights. Lastly, we've moved the descriptions of her previous passive effects to their new ability tooltips to help centralize information.
Fury of the Dragonborn - Remade. All Fury of the Dragonborn effects have been moved to their respective abilities.
Dragonborn - Gains 5/10/15/20 Armor and Magic Resist. These bonuses are doubled in Dragon Form.
Flame Breath
No longer reduces Armor by 15%
Now passes through all units hit instead of stopping at the first
Debuff duration increased to 5 seconds from 4
Damage reduced to 80/115/150/185/220 from 80/125/170/215/260
On-hit magic damage to debuffed targets changed to 2% of the target's maximum Health from 15% of Flame Breath's damage (12/18.75/25.5/32.25/39 + 0.09 Ability Power).
Burnout
Fixed a bug where Burnout wasn't scaling with attack damage when Shyvana was in Dragon form
Dragon's Descent
Passive Armor/Magic Resistance component removed
Passive Fury Gain increased to 1/2/3 per 1.5 seconds from 1/1/1
Fury decay while in Dragon Form reduced to 5 per second from 6 per second

希瓦娜
我們把(E)噴火重新定位成快速打野和目標控制的核心工具,同時也強調隨著之後的攻擊,
能透過這個技能持續燒死較坦的敵人的特色.我們也修正了(W)在龍型態傷害不被AD加成的bug.
隨著這些修正和增加怒氣的取得,降低怒氣的消耗,能夠對他後期團戰有所幫助.
最後,我們把她之前被動的說明調整到各技能中,讓資訊更加明確.

(被動)重製,龍族後裔原本的能力說明都搬到對應的技能中
(新被動)後裔-取得5/10/15/20點物魔防,在龍型態時效果加倍
(W)修正龍型態時燒傷不被AD加成的bug
(E)噴火不再降低15%目標物防
(E)現在噴火會穿過全部的目標,而不是只對第一個目標有效
(E)噴火的debuff會持續五秒,不是四秒
(E)火傷下降( 80/125/170/215/260 -> 80/115/150/185/220)
(E)對身上有噴火debuff的攻擊會造成目標最大血量2%的額外傷害,而不是噴火傷害的15%.


Thresh
After initially using Death Sentence the tooltip will now describe his Death Leap ability

(Q)第一次使用拉人技能後現在文案會說明第二段飛過去的部份

Twitch
Ambush
Fixed a bug where Twitch could revive in stealth when Guardian Angel or Chrono Shift was active on him

圖奇
(Q)修正在隱身期間被打死且因為天始甲等因素重生,會重生在隱身狀態的bug

Vayne
Final Hour
Stealth from Final Hour will now properly be broken upon launching a basic attack


(R)大絕的隱身效果再普攻後會正確取消

Zac
Elastic Slingshot
Fixed a bug where aiming could preemptively break the targets' spell shields

札克
(E)修正有時候光是瞄準目標就會破壞目標魔法盾的bug.

Ziggs
We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether by detonating it immediately or leaving it as a threat on the battlefield to zone opponents. We also wanted to make Satchel Charge noticeably easier to use for players with moderate to high latency.
Satchel Charge
Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
Missile speed increased to 1750 from 1600
Increased knockback distance to 400 from 350
Cooldown now starts when Satchel Charge is cast, not when it detonates

希格斯
我們想要讓希格斯把(E)技術性引爆用的更加侵略時較為簡單,且更有回報,
不管是馬上引爆,或是把這炸彈留在戰場上控制特定區域來威脅敵人都一樣.
我們也希望把(E)技術性引爆調整成對ping比較高的玩家能更容易使用.
(E)技術性引爆丟出後能馬上觸發,這樣效果是在著陸後會馬上爆炸.
(E)技術性引爆飛的速度變快(1600->1750)
(E)震飛距離增加(350->400)
(E)CD從扔出炸彈開始記算,不是從引爆後算

General Champion Notes


By constantly shifting between forms as they move about the map, certain champions have been artificially accelerating their access to fully stacked Tear items (Muramana and Seraph's Embrace) without using their mana.
The following abilities no longer count as a spellcast for the sake of items like Tear of the Goddess, Sheen, etc.
Elise's Spider Form / Human Form
Nidalee's Aspect of the Cougar
Jayce's Transform: Mercury Hammer / Mercury Cannon

藉由在地圖上行走時一直變身,原本有部份的英雄能夠在不耗法力的情況下快速的堆疊水滴裝的法力.
下面的技能不再算在施法的一種,所以對特定物品(如水滴裝和閃耀劍)都不再有作用
依莉絲的變型
奈德莉的變型
杰西的切換

We've normalized the hit delay on a few spells that had slight discrepancies between when the spell was cast and when it would take effect.
The following abilities have had their hit delay normalized:
Brand's Pillar of Flame hit delay normalized to 0.625 secondsLeona's Solar Flare hit delay normalized to 0.625 seconds
Swain's Nevermove hit delay normalized to 0.875 seconds
Veigar's Dark Matter hit delay normalized to 1.25 seconds

我們正規化了一些技能的命中時間來減少每次使用同一個技能時的差異
下面的技能施放delay時間都正歸化了

布蘭德的(W)火柱delay時間固定在0.625秒
雷歐娜的(R)大絕delay固定在0.625秒
斯溫的(W)綁人固定delay設為0.875秒
維加的(W)隕石掉落時間固應在1.25秒


Exhaust
When used on a CC immune champion, it will only display "Can't be slowed"

虛弱
當施放在免疫場控的英雄上,現在只會顯示"無法緩速"

Disconnection
Summoners that disconnect while CCed will now properly run back to base

斷線
被場控時斷線的英雄會正確的跑回家

Items


In order to alleviate some of the gold pressure on supports as they push for vision dominance, we've made some changes to how the Oracle's buff works as well reworked the rewards for killing wards. First off, Oracle's Elixir no longer expires upon death, meaning players can be more aggressive with Oracle's, rather than just passively clear warded areas they know to be safe. Secondly, the gold from destroying a ward is now distributed between both the player who kills the ward AND the player who, whether through Oracle's or placing Vision wards, granted vision on that ward.

為了緩和一些輔助角為了視野控制所產生的資金壓力,我們調整了先知藥劑的作用方式,並且重新調整了拔眼的獎勵.
首先,先知藥劑不再因死亡而失效,所以玩家帶著先知時能夠玩的更侵略一點,而不只是在他們認定安全的地方清眼.
再來,拔眼時的獎金被分配給拔眼的玩家和提供真知視野(不管透過是先知藥劑或真視守衛)的玩家.

Wards
Vision and Sight Ward are now worth 30 gold, up from 25
Wriggle's Lantern Ward is now worth 20 gold, up from 15
The reward structure for killing wards has been changed to the following:
The killer of the ward gains 50% of the ward's base gold value
Nearby allied champions with Oracle's Elixir, or allied champions that placed Vision Wards nearby, split 50% of the ward's base gold value
Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips


偵查守衛和真視守衛現在拔除價是30元,不再是25元
燈籠眼現在拔除價是20元,不再是15元
拔眼獎金會這樣分配:
        拔眼的人會取得50%的獎金
        附近有真知視野的英雄,或者是在旁邊擺真視守衛的英雄,會平分額外的50%獎金
視介之石和紅寶視介石都會顯示擺了多少眼.

Oracle's Elixir
No longer expires on death
Duration reduced to 4 minutes from 5
Invisibility detection radius reduced to 600 from 750
Now displays the radius of the detection effect to the buffed player

先知藥劑
死亡時不在失效
持續時間下修(5=>4分)
真知視野下修(750=>600)
現在對喝下藥水的玩家會有一圈顯示你的真知範圍

Oracle's Extract
Invisibility detection radius reduced to 600 from 750
Now displays the radius of the detection effect to the buffed player

先知精華
真知視野下修(750=>600)
現在對喝下藥水的玩家會有一圈顯示你的真知範圍

Tear of the Goddess and Manamune were stacking up far too quickly given their low cost, so we've increased the cooldown per charge. On the other hand, Archangel's Staff is a top tier item and requires a higher gold investment, so we wanted to reward players who choose to invest in charging their Archangel's Staff faster.
Tear of the Goddess
UNIQUE Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality
Manamune
UNIQUE Passive - Mana Charge
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality
Archangel's Staff
UNIQUE Passive - Mana Charge
Mana gained increased to 8 from 6
Cooldown per charge increased to 4 seconds from 3
Updated the tooltip to clarify its actual functionality

女神之淚和魔劍正宗堆疊的速度和他們的低價比起來太快了,所以我們增加了堆疊的CD.
除此之外,大天使之杖是最高階且高價的物品,所以我們想要給選擇利用大天使之杖堆疊法力的玩家獎賞.

女神之淚
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確

魔劍正宗
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確

大天使之杖
        唯一被動-魔力補充-CD增加到四秒,而不是三秒.修正文案讓作用方式更明確.每次堆疊取得法力增加(6->8).


Previously, champions whose attacks applied a secondary source of physical damage (we're looking at you Jarvan), could unintentionally gain additional stacks of Black Cleaver's shred with one hit. Characters like Shyvana or Renekton that can apply multiple basic attacks at the same time will still stack up shreds as normal.
Black Cleaver
Can no longer apply more than one stack of Armor Shred in a single basic attack

之前部份英雄普攻上有附加第二種來源的物理傷害的(就是你,嘉文!)會讓目標非預期的被快速破甲.
但是像希瓦娜和雷尼克頓這種能夠再一次攻擊時就普攻很多下的就會和之前一樣正常運作.

黑色切割者
        不再會在一次普攻內(對同一目標)堆疊超過一次的破甲效果.


We've made Maw of Malmortius' passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they're at peak power.
Maw of Malmortius
Attack Damage increased to 60 from 55
Magic Resist increased to 40 from 36
Passive now grants 1 Attack Damage for every 2% of missing Health, up from 2.5%
Passive now capped at 35 Attack Damage, down from 40
Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown

我們修正魔提斯深淵的被動傷害來更加一目瞭然.現在魔提斯深淵在開盾時會有最高的AD加成.
這樣玩家能夠預知他們的威力走勢.
魔提斯深淵
AD增加(55->60)
魔抗增加(36->40)
每損失2%生命會增加一點傷害,原本是2.5%
被動增傷最高是35點,不再是40點
修正從吸魔劍升級時CD沒有正確重置的bug.

Wooglet's Witchcap
Fixed several unintended interactions with champion abilities and the Stasis active

烏莉特的法帽
修正一些英雄技能和發動小金人不正常的互動

Zhonya's Hourglass
Fixed several unintended interactions with champion abilities and the Stasis active

中婭沙漏
修正一些英雄技能和發動小金人不正常的互動

Maps


Summoner's Rift
We've made some changes to death streaks in order to address strategies where repeatedly dying to lower your kill bounty could be used to gain an advantage. We know this may affect games where people are not intentionally dying, and we'll continue to monitor this.
Death Streak gold values have been reworked to be in line with pre-Season 3 values.
Examples:
A player killed three times in a row without resetting is now worth 220 gold (previously 182 gold)
A player killed six times in a row without resetting is now worth 112 gold (previously 62 gold)
Minimum kill value of a champion increased to 50 gold (previously 15 gold)

召喚師峽谷
我們對死亡獎賞作了調整來讓低賞金重復死亡的策略不這麼有優勢.我們知道這會讓正常遊戲的玩家也被影響,
所以我們會持續注意.

死亡獎金現在回到第三季前的狀態
        玩家死三次而沒重置的話會值220金(之前是182金)
        玩家死六次而沒重置的話會值112金(之前是62金)
        殺死英雄最低賞金是50金(原本是15金)


With Patch 3.9, we are setting a new precedent by making separate, map-specific balance changes to certain champions. The intent is not to reach a balancing cadence similar to Summoner's Rift, but to address some egregious balance outliers to improve the overall player experience. In this patch we're toning down Kassadin on Crystal Scar and Singed on Twisted Treeline. If this approach proves successful we'll follow suit with additional tweaks where necessary.
Twisted Treeline
Singed
Armor per level reduced to 2 from 3.5 on Twisted Treeline
Insanity Potion cooldown increased to 120 seconds from 100 on Twisted Treeline
Crystal Scar
Kassadin
Riftwalk cooldown increased to 9/8/7 seconds from 7/6/5 on Crystal Scar
Riftwalk range reduced to 600 from 700 on Crystal Scar
Howling Abyss
Added new item: Orb of Winter
Recipe: Rejuvenation Bead + Rejuvenation Bead + Negatron Cloak
Total Gold Cost: 2080 (combine cost: 1180)
+70 Magic Resist
+20 Health Regen per 5 seconds
Unique Passive: Grants a shield that absorbs damage. The shield will refresh after a short period without taking damage.

在更新3.9中,我們開創了地圖分開平衡的先例.依地圖不同的會針對部分英雄調整.
這裡的目標不是像召喚師峽谷一樣平衡,而是要讓一些大量影響遊戲的因素被調整來增加遊戲體驗.
在這次的調整中我們修正了水晶之痕的卡薩丁和扭曲樹林的辛吉德.
如果這邊的修正是成功的,我們會再加上其他的必要的修正.

扭曲樹林
        辛吉德每等級的裝甲下降(3.5->2)
        辛吉德大絕CD增加(100->120)
水晶之痕
        卡薩丁大絕CD調整成(9/8/7),原本是(7/6/5)
        卡薩丁大絕距離調低(700->600)

咆哮深淵
        新增物品-冬之球
        配方-治療寶珠+治療寶珠+抗魔斗篷
        總價:2080G(合成價1180G)
        +70魔抗
        +20回血/五秒
        唯一被動-提供一個吸收傷害的護盾,這個護盾會在短期沒受傷害害回復.


Game Interface
Fixed a long-standing bug where Attack-Move and Move commands could trigger while typing in chat
Fixed a keybinding issue where some modifier keys could not be used with certain keys and mouse buttons
Significantly improved performance when purchasing item upgrades

遊戲介面
修正攻擊移動和移動指令在對話模式中還會發動的bug
修正某些快速鍵的組合不能用的bug
大量修正升級物品的效率.

League System
Added the ability to spectate players and teams in challenger tier via an option in the leagues menu
When viewing teams in the Leagues tab, clicking on a team will now show a list of the team's top players

聯盟系統
提供旁觀挑戰者階級的單排和團隊玩家的旁觀模式,只要在聯盟分頁內選聯盟選單就能看到有那些玩家.

General
We worked with the Player Behavior team on a smaller change to remove all latency (ping) displays except your own. After looking closely at the data, it seems that showing pings during loading can add toxicity to games before they even begin. Ultimately we came to the conclusion that removing the ping display on champion load screens would lead to a healthier community overall, so we acted on it.
The load screen now includes Summoner Icons
The progress bar has been removed due to space constraints
The ping of other Summoners has been removed

一般
我們和玩家行為小組合作,之後在讀取畫面上只看的到自己的ping,看不到別人的ping.
在研究資料後發現,顯示隊友的ping對遊戲來講在開始前就可能會帶來紛爭毒害遊戲.
所以我們得到結論是移除讀取畫面上的ping值會對整體社群更有利,而我們也這樣作了.

讀取畫面包含了召喚師圖示
讀取進度條因為空間問題被移除了
其他召喚師的ping值被移除了.


The rune page has been significantly reworked to provide a more responsive experience:
Filtering out all runes of a given type (such as Marks or Seals) will cause it to turn grey, indicating that it's empty
Reverting the changes in the runebook no longer changes which is being edited
It's now possible to open more than one rune type at a time in the rune inventory
Right clicking or double clicking to rapidly add runes doesn't require waiting for the animation to complete
Shifted the rune slots slightly to reduce certain gaps
The scrollbars have been made more responsive and easier to click
The dividers between effects in the stats pane now scale down when the scrollbar appears
Dragging a rune into place no longer highlights slots near the drop target
Rune combiner animations are simpler and less CPU intensive
Rune combiner filters are now more consistent with rune page filters

符文頁明顯的重作來提供更好的體驗.
當把同一類符文都過濾(像印記或精髓)後,該類符文會轉灰,顯示裡面沒東西了.
正在修改的符文頁按回復後就不會再改動了.
同一時間在符紋頁內能開多個分頁.
單擊或雙擊符文都會快速的擺放符文,不用等動畫結束
調整符文插槽來降低空格.
滾輪弄的更敏銳且更好點.
當有捲軸出現時,不同效果的分類會往下分
把符文拉到適當的位置不再會把週圍可用的插槽弄的更明顯.
符文合成器的動畫調的更簡單且需要較少的CPU資源
符文合成器的分類和其他符文頁的分類更一制.

When Smart Cast Range Indicators are enabled, the keybinding for Self Cast Spell (ALT by default) will activate the ability immediately on key press, rather than on key release. This matches the behavior of abilities which are innately self-cast, such as Sivir’s Spell Shield.
Added tooltips and visual indicators in the client to more clearly convey which game modes, maps, and types are locked for new and low level players
PVP.net will now automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:
1366x768
1280x768
1280x700
1182x864
Logitech hardware support can now be disabled by adding "LogitechSupport=0" to the "General" section in your game.cfg

當智慧施法距離顯示開啟時,自身施法的效果會在壓下按鈕就馬上作用,而不是等放開按鈕.這會讓技能的行為
更符合自身施法的需要,像是希維爾的盾.
提供更多的資訊和視覺提示,像是在玩那種模式,那張地圖來讓新手和低等級玩家更加了解遊戲.
大廳原本現在依螢幕不同自動切換1150X720和1024X640兩種尺寸.
在game.cfg檔中的General區段輸入LogitechSupport=0能讓羅技的額外硬體支援失效

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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
冒用日本公眾人物的照片
Jul 16th 2013, 13:06

在FB發現有人冒用日本公眾人物的照片
並將名字改為自己的,而且所有動態、留言有意要讓人相信此照片是她
但是FB要檢舉冒用名人卻搜不到名字該怎麼辦呢?

圖片 https://fbcdn-dragon-a.akamaihd.net/hphotos-ak-prn1/851564_613199995370339_1427329549_n.jpg

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<<蘋果日報>>即時新聞-最熱
>即時新聞-最熱
使用克蘭詩 英女臉紅腫刺痛
Jul 14th 2013, 16:23

【綜合報導】英國一名52歲女子凱倫慕尼,是法國高價保養品克蘭詩(Clarins)的愛好者,她使用克蘭詩的卸妝潔膚乳(Lait Demaquillant Cleansing Milk)和新生緊膚日霜(Extra-Firming Day Cream)長達20年,近來卻發現她的臉開始紅腫還會有刺痛感,她就醫諮詢,醫生開給她去氫羥化腎上腺皮質素乳霜(hydrocortisone cream)治療但卻完全沒有改善。

之後慕尼接受檢驗發現她是對克蘭詩產品中含有的「水溶性全效型防腐」(methylisothiazolinone, MI)過敏,不只克蘭詩的產品,許多保養品也都含有「水溶性全效型防腐」,2005年通過使用,不過近3年對「水溶性全效型防腐」過敏的消費者急遽增加,醫生開始呼籲禁止使用。

對於這起過敏事件,克蘭詩的發言人表示他們的產品皆都通過檢驗合格,這只是獨立過敏事件,保養品使用是因人而異,消費者要評估自己的皮膚是否合適才行。

「水溶性全效型防腐」常見在眾多保養品中,會過敏的人應注意。翻攝每日郵報

慕尼因「水溶性全效型防腐」過敏滿臉紅腫。翻攝每日郵報

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兩岸國際
提供兩岸要聞、全球觀察最新訊息。
巴西總統羅塞芙支持度暴跌兩成多
Jul 16th 2013, 15:46

[unable to retrieve full-text content]

根據16日公布的最新民調,巴西六月爆發百萬人民抗議潮後,總統羅塞芙政府七月的支持度,從六月的54....
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批踢踢實業坊 Tainan 板
[交易] 送兩張統聯票
Jul 16th 2013, 16:22, by winnie5286

作者winnie5286 (小可)

站內Tainan

標題[交易] 送兩張統聯票

時間Tue Jul 16 16:22:22 2013

大家好~ 因為不小心換錯票了! 所以手邊多出兩張統聯的票…… 如果有需要的朋友可以回信給我。 位置:台南到朝馬 (看有沒有台南人在台中,剛好需要來回,禮拜天就不用買票回來了喔!) 時間:7/21下午15:46分 座位:10號12號 因為我是台南人,所以面交地點選在大雅麥當勞。其他地方我不知道路……對不起:-( -- posted from android bbs reader on my samsung GT-N7100 https://market.android.com/details?id=com.bbs.reader -- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 101.10.116.7

TIMPIGTIM:不能退?? 07/16 16:25

winnie5286:對,因為當初有用折價卷:-( 07/16 16:26

winnie5286:那個對不起,面交地點是台中大雅喔…… 07/16 16:30

winnie5286:我沒寫清楚,需要的一樣站內信喔:-) 07/16 16:31

shibakuru:推好人,不過我剛剛還在想台南大雅在哪XD 07/16 16:32

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兩岸國際
提供兩岸要聞、全球觀察最新訊息。
英王室寶寶賭盤金額 創非運動類博弈新高
Jul 16th 2013, 10:40

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英國威廉王子和凱特王妃的王室寶寶讓人望穿秋水,民眾投注金額更刷新非運動類博弈新高紀錄,成為英國博弈...
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資訊3C 新聞 - 頭條新聞 - Yahoo!奇摩新聞
瀏覽 Yahoo!奇摩新聞上的最新資訊3C 頭條新聞。尋找最新新聞報導,包括資訊3C頭條新聞、相關分析與意見、照片等。
人才拉警報?蘋果瘋狂招兵
Jul 15th 2013, 01:47

中央社 – 

(中央社台北15日電)蘋果大舉招兵搶人才,旨在解決可戴在手腕上的電腦「iWatch」的設計問題,與此同時,業界則擔心精神領袖賈伯斯(Steve Jobs)辭世後的蘋果第一個新品恐至少要再等一年才會問世。

據英國「金融時報」(FT)報導,熟悉蘋果(Apple )穿載式裝置計劃的消息人士指出,最近幾週來,蘋果已經開始「積極」召募新血,此舉顯示蘋果快馬加鞭展開研發,但也引起一些質疑,亦即蘋果自家的工程師是否有能力開發穿戴式技術。

蘋果主打iPods、iPhones與iPad等產品,如今切入全新的產品領域。消息人士認為,蘋果瘋狂向外招賢納士來開發新品,顯示「蘋果面臨難解的工程問題,而蘋果迄今還未能解決。」

消息人士表示,蘋果執行長庫克(Tim Cook)仍然可能取消新品發布。不過,鑑於蘋果已在多國申請iWatch商標,iWatch已由探索階段向前邁大步,如今正由數十位員工傾力打造。

消息人士指出,從蘋果招兵買馬的時間來看,iWatch可能要到明年下半年才能準備就緒,這對一些投資人來說不啻是一記重創,因有許多投資人滿心期待蘋果能展現創意,證明蘋果仍有能力創造或重新定義全新的產品類別。

蘋果謝絕置評,不過,庫克在4月的法說會上透露:「我們的團隊正努力開發一些令人驚豔的全新硬體、軟體與服務,我們期待在今秋和明年問世。」

業界咸認,蘋果新品將包括年底問世、搭載塑膠彩色外殼的低價iPhone。除此之外,庫克近來也對穿戴式技術展現高度興趣。

庫克6月在「數位包打聽」(AllThingsD)大會上表示,該領域到了「可以探索的成熟期」,蘋果「非常有興趣」。

蘋果本月稍早挖角聖羅蘭(Yves Saint Laurent)前執行長丹尼弗(Paul Deneve),他將負責「專案計劃」,並向庫克直接負責。蘋果將借重丹尼弗在時尚圈精品的專業,協助打造品牌,其中包括市場傳聞已久的iWatch等。

蘋果召募人才同時,也在尋覓可併購目標,鎖定一些專注上網裝置的新創事業。在矽谷,大公司收購一家新創公司團隊成為公司的一部分已是司空見慣。

鑑於蘋果股價低迷不振,與高點仍有段距離,加上對手谷歌公司(Google Inc.)與臉書(Facebook Inc.)對硬體與行動軟體也躍躍欲試,蘋果想要留住人才將面臨挑戰。

消息人士透露,iWatch團隊的一名資深員工原本準備離職,後來蘋果大幅調高了他的薪酬才決定留下。

幾乎蘋果的所有競爭對手,包括谷歌與三星電子公司(Samsung Electronics Co.),以及新創公司例如Pebble,甚至個人電腦(PC)製造商戴爾(Dell ),均磨刀霍霍的搶食智慧手錶或類似裝置大餅。(譯者:中央社趙蔚蘭)1020715

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